- METAL GEAR SOLID V THE PHANTOM PAIN WALLPAPER 1080P 720P
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METAL GEAR SOLID V THE PHANTOM PAIN WALLPAPER 1080P PRO
The Fox Engine hasn't flattered Microsoft's flagship platform prior to The Phantom Pain - with even Pro Evolution Soccer 2015 delivering a jagged, 1280x720 native picture. This is a point that goes unnoticed outside of side-by-side comparisons though - and neither really has much to boast about.īut with the resolution gap narrowed to 900p versus 1080p, Xbox One at least holds its own in the visual comparison. As Snake walks forward, this essentially amounts to an extra half-step of clear texturing, before its detail is muddied to Xbox One's standard.
METAL GEAR SOLID V THE PHANTOM PAIN WALLPAPER 1080P PS4
Both use a low-grade method that heavily blurs the ground at oblique angles, but PS4 at least offers a slightly superior range. In fact, the only real difference we see is in the handling of texture filtering.
![metal gear solid v the phantom pain wallpaper 1080p metal gear solid v the phantom pain wallpaper 1080p](https://images.wallpapersden.com/image/download/metal-gear-solid-v-the-phantom-pain_ZmZsbmeUmZqaraWkpJRmbmdlrWZlbWU.jpg)
Pop-in is a minor issue on each (as with Ground Zeroes), and the threshold for shadow and geometry draw is like-for-like between PS4 and Xbox One. Per-object motion blur is beautifully implemented in Phantom Pain, with minimal banding appearing behind objects. It appears as a dark halo around Snake's legs on both PS4 and Xbox One. Ambient occlusion is unfortunately unflattering. Kojima Productions is also keen to show off its depth of field and lens flare effects - photographic tricks that lend the game a cinematic quality. Physically-based lighting is a highlight. Likewise, shadow quality is the same between each - with a slight dithering appearing towards the edges. Draw distances are identical between PS4 and Xbox One - meaning shadows and geometry pop in at the same thresholds while galloping forward.
![metal gear solid v the phantom pain wallpaper 1080p metal gear solid v the phantom pain wallpaper 1080p](https://c4.wallpaperflare.com/wallpaper/597/202/377/metal-gear-solid-metal-gear-solid-v-the-phantom-pain-venom-snake-hd-wallpaper-preview.jpg)
Texture quality is identical, but a minor boost in texture filtering quality benefits PS4, as seen across the ground here. As you can see on the horse's mane, hair is also dithered, producing a distracting flicker. A light blur to foliage is the only drawback to Xbox One using an upscaled image - though the use of FXAA post processing on both means each loses a degree of clarity.
METAL GEAR SOLID V THE PHANTOM PAIN WALLPAPER 1080P 720P
It's a vast improvement over the 720p used in Ground Zeroes, and fares far better against PS4's full 1080p than its predecessor. Metal Gear Solid 5: The Phantom Pain is pushed to a 1600x900 native resolution on Xbox One.
METAL GEAR SOLID V THE PHANTOM PAIN WALLPAPER 1080P PATCH
But what we can say is that the performance pressure points highlighted later on in this article show no difference on Xbox One, whether we're running straight from the retail disc or with the 1.01 patch in place. Conceivably, further improvements may arrive. Currently, Xbox One has a 1.01 patch available, while PlayStation 4 does not. Just one minor point to address before we go on. Shadow resolution relies on the same method too, with a light dithering to the edges of each patch of shade - and ambient occlusion is an absolute match as well (right down to the curious banding artefacts we see around characters in the open). Just as with Ground Zeroes, world geometry, textures, and effects are all identical based on our playthroughs so far. We'll be reporting back with a more in-depth Face-Off feature soon - but it's fair to say the comparison between PS4 and Xbox One is otherwise quite simple. However, it must be said Xbox One acquits itself very nicely at 900p, and despite some softening to foliage elements, its resolution is no longer a tangible limiting factor to the experience. Sony's platform wins out in direct comparisons of course, having no need to upscale its image. The 56 per cent increase in resolution over Ground Zeroes means the game's broad vistas can be seen through a clearer window - and even trees and buildings far off into the distance appear closer to PS4's level of clarity.
![metal gear solid v the phantom pain wallpaper 1080p metal gear solid v the phantom pain wallpaper 1080p](https://c4.wallpaperflare.com/wallpaper/621/131/795/5bd2bcd414a73-wallpaper-preview.jpg)
Meanwhile, PS4 offers the same anti-aliasing method to clean up jagged edges, albeit with a much crisper 1920x1080 resolution as its starting point. Microsoft's console is set to render at a fixed 1600x900 throughout, backed by all the signs of a post-process FXAA. But how well does this measure up to PS4's full 1080p - and indeed, does the resolution boost take its toll in terms of raw performance?ĭespite the ambiguous phrasing of Konami's official platform comparison, where it lists Xbox One as "900p (final output 1080p)", the turnout is actually quite straightforward. In particular, the Xbox One version is much improved over last year's Ground Zeroes - this time offering a native 1600x900 resolution that gives the console a huge leap over the last game's disappointing 720p setup. If you're still on the fence, it's fair to say Metal Gear Solid 5: The Phantom Pain is a worthwhile purchase on both PlayStation 4 and Xbox One.